3️⃣ Factions & Roleplay Guidelines
TaleCraft allows players to form factions, alliances, and rivalries, but all interactions must follow MMORPG mechanics.
🤝 3.1 No Fake Alliances to Exploit Mechanics
Factions must be formed for genuine gameplay reasons, not to manipulate the system.
- You cannot create an alliance just to bypass enemy restrictions and betray them unfairly.
- If you leave a faction during a conflict, you must wait before joining another faction to prevent abuse.
🏰 3.2 No Abusing Faction Territory Mechanics
Land claiming and unclaiming should not be used for exploits.
- You cannot trap enemies by exploiting land claims or repeatedly unclaiming/reclaiming land.
- If a faction loses territory, they must follow the official system for reclaiming it.
🕵️♂️ 3.3 Betrayals & Espionage Must Be Roleplayed Properly
Betraying a faction is allowed, but it must follow roleplay rules.
- If you betray a faction, it should be done within the faction’s internal roleplay conflict rules.
- Randomly stealing resources and leaving without warning is not legitimate gameplay.
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